Hope RP (
wizardseason) wrote in
pajamabox2019-04-22 06:55 pm
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Day 3: Morning
Morning: 6:00am - 12:00noon
[ IRL Timeframe: April 22nd -It's the third day and, in striking comparison to day two, it is not a bright and sunny morning. The day begins for every hero with an unfamiliar room in an unfamiliar place in an unfamiliar time.
When your characters check their phones, clocks, calendars, or any other timekeeping implement they'll find that the year is 00 AW, forty years before the present day. The year before the Wizard's first game was held, the year before it came down to only two knights and the Princess facing off against the Wizard. It was before all of it.
Everywhere your characters go, there are no people. Their devices will not connect to the internet outside of the island, their companions will not appear, the Protector will not answer, but they can text each other without difficulty. If groups in the same city try to find each other, they will find that some kind of mystical plot barrier is keeping them from finding each other. A wrong turn, a locked door, a lost connection. Somehow, they're kept apart. All the support they have is who they woke up with. Oddly, everyone wakes up in their normal day-to-day clothing rather than pajamas.
There have to be answers somewhere, but where?
The Weather
- Eerily still.
- 64°F / 18°C
- The trees are unmoving, there is no wind.
Prompts:
- 6:30am Spa Hotel, Bamborough: Two sets of heroes wake up in the Spa Hotel in Bamborough. Garrot wakes up in the same room as Olivia. On the far side of the Spa hotel, in one of the waterfront cabins, Haizea and Joanna wake up in the same room. The hotel is empty, but every room is unlocked. Food's still in the dining areas, too. Oddly, things look like they were in use around the Hotel. Carts in the middle of hallways, half-eaten meals on tables, bags halfway up staircases. Odd.
- 6:30am Lodge Cots, Craydon: The Craydon lodge isn't much, but it's a spanning complex of cabins that maximize occupancy by filling them with cots for that "outdoor camping" experience. Rory and Gail will wake up in one of the cabins near the base of the mountain. On the furthest edge of the lodge, Gyre and Seth will wake up in their top-level cots higher up the mountain. There are a few campfires going with meat roasting over them, piles of raw meat to the side ready to cook, and various festivities left laying around. It's almost like everyone up and left all at once, but where did they go?
- 6:30am Cozy Inn, Far Haven: Far Haven's 'Cozy Inn' promises the 'small town feeling' in the middle of the big city. The inside is exactly that, a very cozy little hotel with three floors of rooms and a covered walkway with a glass floor over a garden into another section of the hotel. Zafika and Web will wake up in a room on the first floor nearest the train station exit of the cozy inn. No doors are locked here and it looks as if things were left strewn about like the people just teleported out of here. Terrence, Matilda, and Luka wake up in the glass walkway above, in sleeping bags. They'll find that the only way out goes to the cozy inn's far building, they'll have to go through a spanning cafeteria space with tons of empty tables that, strangely, look like they were just in use. Plates with half-full, or even untouched plates sit around on every table and there are even jackets draped over some chairs, purses on the ground. The city outside is much the same, vehicles just stopped in the middle of the street with no drivers, things dropped on the ground. What happened...?
- 9:30am, Exploration, Bamborough, Craydon, Far Haven: The scene is much the same in all three cities. When the heroes make their way outside, they'll notice that the sky above Harsen Island is a massive vortex centered over the mountain in the middle of the island. Heroes in Craydon will get to see it a little closer, the massive clouds occasionally crackling with blue lightning. All three cities have glowing cracks in the ground in various places, the cracks lead all around, some larger, some smaller, maybe there's something to be found? There are large glowing obelisks that are floating over each city and outside of them, they occasionally float down near the ground enough to touch or look closer at. Once the heroes make their way out into the streets, they might start seeing glimpses of a Wizard hat in the distance but each time it passes behind a wall or into shadow and is gone. Maybe they can catch up? Maybe your hero takes a moment to search through local news, the paper, letters, a television station. What's going on in the city right now?
Procedure:
Reply to the appropriate toplevel comments for events below. Indicate if a post is a private conversation with "Private" in the subject otherwise all threads should be open to interaction with others. Plan OOCly how you'd like to toss everyone around.
Important: 'Exploration' toplevels will unlock additional information as items in their descriptions are explored. If your character explores a feature, write [Character explores ____] at the end of your tag and send a ping on Discord to get a reply with further details regarding that item.
gyre + seth
"Fuck. Fuck--" he mutters, repeating the word again and again as he realizes how early it is, and stumbles out of bed. He can't be awake right now. There's no way he's going to be able to function like this, and while he registers that Seth is in this foreign room with him, he's going to walk right by him without comment.
And then uh out the door. He needs to find out where he is or else find someplace to sleep. Either will work for him right now.
Re: gyre + seth
And when he wakes up it takes him a moment but then he recognizes he's not where he fell asleep at and it freaks him the fuck out. He's fumbling as he gets immediately up from the bed, after a moment, to his relief, noticing that while his bad is nowhere to be seen, he is still clutching Abigail to his chest like he was when he fell asleep.
Feeling scared, after a rather useless look around the cabinet he also goes out of the door, feeling rather scared and vulnerable.
no subject
His breathing is careful, controlled. He's trying very hard not to hyperventilate honestly, and he moves suddenly into the camp. Again, if he notices Seth at all, he doesn't say anything to him, picking up an Amarosian newspaper that's been abandoned beside the fire pit and reading it over.
"Fuck," he murmurs after a moment.
no subject
He looks at the other with fearful confusion, as Gyre is just staring at something in the sky.
Before he can really react to that though, Gyre's already on the move. Not wanting to be left alone Seth runs after him, catching up at about the same time he hears Gyre swear.
Okay this is freaking him out, what the fuck is going on, where are they, can this stop being a thing please.
He searches for his phone, pretty much out of reflex. Only to realize he only has his Knight phone with him, which has him swearing internally. Fuck he didn't even know if this thing had text to speech let alone where he'd find it in it. He used it only for the group chat.
Putting it away, he hesitantly reached out to tap very lightly on Gyre's shoulder. Thankfully he at least should be communicate with him since Gyre actually knew sign language.
no subject
"I have to get off this island. You can come with me or not," he says curtly, and he sets the newspaper down, turning to leave this area.
no subject
Hesitantly he nodded before running to go back inside the cabin they had woken up in...he'd probably feel at least a little safer inside there.