Hope RP (
wizardseason) wrote in
pajamabox2019-07-03 09:11 pm
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Day 4: Morning
Morning: 6:00am - 12:00noon
[ IRL Timeframe: July 3rd -If any hero was expecting day four to be anything but absolutely bananas, they'd been living in a dream bubble. Fortunately for everyone, they wake up where they fell asleep the previous night. Unfortunately, though, everyone receives a decidely rude awakening at 6:06am.
An earthquake.
No part of the island is safe, everywhere and everything starts shaking and rumbling. Roads split, the train tracks bend, buildings fracture, buildings collapse...
...and bright, glowing blue fissures open up in the ground.
No city is safe from their new feature, but in every single city it's clear that the cracks are coming from a specific source. In Far Haven, the cracks lead west to Craydon. In Bamborough, the cracks lead east to Craydon. In Craydon, though, the cracks lead directly north up the mountain. They gradually narrow the further up the mountain you go, where do they end?
Heroes will, of course, not be able to immediately see this pattern. How are they going to find out about it? Social Media won't be buzzing about it until noon at the earliest!
But that won't be the only thing social media is buzzing about by noon. It looks like Web is nowhere to be found. A concerned local
The Weather
- Eerily still.
- 64°F / 18°C
- Despite the quake, there's a nice breeze.
Prompts:
- 6:06am Earthquake, Everywhere: Every town has fallen victim to an earthquake. The damage is unthinkable. Cars aren't moving anymore, roads and paths are obstacle courses, and everything inside has fallen over. It was a big one! Fortunately the citizens are out almost immediately to begin rescue and repair efforts. No matter where the heroes go, there'll be someone to help, something to do, or help to be offered. Do you need saving, or will you be saving others?
- 7:45am Train Station, Far Haven: Social media is going absolutely crazy. There's a MONSTER here! There's a monster in the train station!! Numerous pictures are posted of a Child-shaped monster with ten eyes instead of a face. Today, however, he's wearing a pair of black athletic shorts, some flip-flops, and a T-Shirt that says "I'm with Stupid" on the front and an arrow that trails around to the back of the shirt where it says "You're Stupid". At the train tracks, he's going one rail tie at a time repairing them to get the tracks straightened and fixed again. What's the deal???
- 08:00am International Cabin of Crepes, Bamborough: As if Social Media wasn't buzzing enough about the monster in Far Haven, it explodes again when the Wizard arrives at ICoC for breakfast. Several servers post that she asked for "the family table" and she invited all the knights and the princess to join her. Breakfast. Her treat. Anyone who comes to visit will find her sitting at the head of the biggest table, sipping a mug of coffee.
- 11:00am Mountain Base, Craydon: [Exploration] Several hikers have returned from up the mountain, reporting that they'd found "strange doors" blocking their path. According to the description they gave, it sounds like the doors can only be opened if one, or more, of the heroes make the climb up the mountain. The cracks go up past the doors, but there's an invisible wall all around the area that stops them from ascending any further. Whatever's going on up the mountain will need some heroic intervention to figure out. Good luck, heroes!
Procedure:
Reply to the appropriate toplevel comments for events below. Indicate if a post is a private conversation with "Private" in the subject otherwise all threads should be open to interaction with others. Plan OOCly how you'd like to toss everyone around.
Important: 'Exploration' toplevels will unlock additional information as items in their descriptions are explored. If your character explores a feature, write [Character explores ____] at the end of your tag and send a ping on Discord to get a reply with further details regarding that item.
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He's used to working in silence so unless Seth tries to talk to him, he's fine like this, climbing over the last of the rubble to greet the person o the other side. They look entirely distraught, tears running down their face, but they begin to calm as he talks to them. For as shaky as he was a little bit ago, he takes on the role of knight very well in this moment.
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The way Gyre takes on the role of knight, calms down the distressed, formerly trapped person down merely by talking...
Seth admires Gyre for that. He knew far to well he likely wouldn't be able to do that even if he tried. So he leaves that to Gyre, so he won't mess up and make things worse.
Instead he surveys the area for anyone else trapped.
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He keeps himself well-contained, but he clearly needs the distraction again as he turns to join Seth in looking for the next person. He moves steadily at this point. Now that he has someone to work with, he doesn't take breaks to calm himself like before, and as the morning goes along, his faked confidence and certainty become more and more real.
The work is quiet, the two of them not saying much more then needed as they move rubble and climb up to high places and reunite lost kids with their parents. Around 8, a little note appears in front of Gyre, right about when Seth starts getting messages about the breakfast invitation. He takes the note out of the air and slips it into his pocket, but he ignores it until late into the morning when things seem to be finally calming. It's only then that he takes his leave from Seth, thanking him for the help before he makes his way out of the city. He's got a wizard to visit.