Applications
Jan. 25th, 2019 06:46 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Proper formatting coming soon
For now feel free to reply to your Appropriate header comment below
Original Draft Location
The Knights | |||
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Rat Knight: | Ox Knight: | Olivia | |
Tiger Knight: | Rabbit Knight: | Terrence | |
Dragon Knight: | Snake Knight: | ||
Horse Knight: | Goat Knight: | ||
Monkey Knight: | Rooster Knight: | ||
Dog Knight: | Pig Knight: | Gyre |
World Continents | ||
---|---|---|
Koskenkorva | Amarosia | Farida |
Tellan | ??? | ??? |
Towns | |
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Far Haven | Government/Industrial town. |
Bamborough | Tourist/Commerce-centric town. |
Craydon | Town where the locals live. |
Will be posted on "Day 1 of Week 1" IRL
Covers the morning timeframe of each day (in-game timeframe will be included). This post will contain a list of activities occurring on the island. These activities will spread across all three towns on the island and will include opportunities for you to thread with your fellow players.
The goal here is to make sure everyone has a plan for where their character is when the next post goes up.
The Princess and the two good allured Knights will be made aware of each other OOCly when this post goes up.
Will be posted on "Day 1 of Week 2" IRL
Covers the midday timeframe of each day, the in-game timeframe will be left open-ended as this will only end when the monster is defeated.
Prompts will go up specific to this post, these prompts will include the Wizard, the Protector, and most importantly the Monster. Every character will be given a particular scenario that arises in this post but they're free to handle it however they want to. The Wizard likes to shake things up.
This post will contain [Monster Opportunity] notes based on your characters' locations from the morning post. Players given this opportunity will discuss OOCly how they'd like to handle this, they get priority 1 for defeating the monster.
If they decide their characters are going to mess up and fail to defeat the monster? Then everyone gets to decide.
Will be posted on "Day 1 of Week 4" IRL
This post will be the final wind-down, a review of what happened during the day along with several open prompts and scenarios that can be played out if desired. This is largely optional as some characters might just go to bed early.
The post for the knights who are selected as Good or Evil allured will have their posts opened at this time. For now, the posts remain inaccessible to all:
• Princess' Dream City (For good-allured knights and the Princess)
• Wizard's Sleep House (For evil-allured knights and the Wizard)
In the event that things are looking dire and the monster is still alive and kicking, we might need to post an "Extended" post instead of a Wind-down. This Extended post will provide another 2 IRL weeks to resolve the in-game events taking place. Some days might get chaotic, so we'll adjust as necessary. If an "Extended" post is made, it will be followed by a Wind-down post and we'll resume from there.
Houses all have solar panels on their roof and have the look of a "modern house" design. Characters in Far Haven are typically provided an entire home as a lot of the families in this town have fled the Island while the Wizard is here.
Refrigerators here are well-stocked and technology is readily accessible. No shortage of things to do in these houses!
Though your character might get unlucky and end up in a tiny studio apartment near the industrial or train sections of town, but at least the train station's nearby? Even in a small apartment, you've still got everything you could need.
The problem with this area is that almost every place here is just a hotel or rental provided to the characters while they're on the island. Every home has the beach house look going on and they're all quite small, none of the ones on Harsen Island are bigger than 2000 sq ft. Some of them have kitchens, some don't, some have laundry, others you have to go down the street.
If you can find somewhere that's open. The problem with Bamborough is that most of the tourist traps have closed when their owners fled the island. Don't even think about going to the resort, they locked the gates (though the owner is still on the island). There are no tourists during the Wizard's visit, so the only places open are the ones run by the locals.
Which means there's only a small handful of restaurants and maybe only one of each other kind of shop. The locals are going to know your characters if you're here! They'll even sell you a shirt from last year's group for a really good price.
But hey, at least the post office is open and the train runs on schedule?
By far, Craydon is the coziest of the towns on the island but it's also the one with the least places to stay. It's because of the yearly Wizard visit that the locals constructed a handful of tiny homes on the edge of Craydon exclusively to give the characters somewhere to stay.
This is the coziest section of the island, with a small gear tram system that runs up the mountainside to connect every part of the town. The train station has a tram transfer to help get people around. Every community is quite cozy with lots of green trees and gardens all around.
Hopefully your character likes fresh vegetables, because all the restaurants in this area use what they grow here to make food. One of the Wizard's favorite restaurants, a mom-and-pop ramen shop, is here in this town. But then again, every shop is a mom-and-pop shop. Say "Hi!" to the lady who runs the convenience store, she's been running it for over 40 years.
Eight Knights are always free to choose their allegiance. | Two Knights always feel a call to good and will learn who the Princess is immediately. | Two Knights always feel the allure of the Wizard's power and will be drawn to it. |
• These Knights have no pull towards anything. • They can easily default to saving the world but could decide otherwise. • No special Wizard/Princess abilities at the beginning. |
• They are not able to harm the Princess. • They are not able to harm other Knights, even the evil-allured ones. Their knight weapons will vaporize when they make contact. Fisticuffs are fair game though. • They will be able to join the Princess in the headspace with the Protector if invited. |
• They feel a draw towards the Wizard’s power. It can be resisted. • This does not make them inherently evil, but they could choose to be. • They will be able to join the Wizard in a headspace when they sleep. |