Jan. 25th, 2019

wizardseason: (Wizard)
[personal profile] wizardseason
Apps Get Posted Here
Proper formatting coming soon
For now feel free to reply to your Appropriate header comment below

Original Draft Location
wizardseason: (Default)
[personal profile] wizardseason
Living World Document



The Cast of Characters:

The Princess: Luka

The Knights
Rat Knight: Seth Ox Knight: Olivia
Tiger Knight: Rory Rabbit Knight: Terrence
Dragon Knight: Haizea Snake Knight: Zafika
Horse Knight: Gail Goat Knight: Joanna
Monkey Knight: Garrot Rooster Knight: Web
Dog Knight: Matilda Pig Knight: Gyre



The World:
World Continents
Koskenkorva Amarosia Farida
Tellan ??? ???



Harsen Isle (Wizard Island):
Towns
Far Haven Government/Industrial town.
Bamborough Tourist/Commerce-centric town.
Craydon Town where the locals live.

Lowestoft (Ghost Mountain Town)

FAQ

Jan. 25th, 2019 07:17 pm
wizardseason: (Wizard)
[personal profile] wizardseason

Welcome to the Game


It's been a rough set of days. In under a week, the Princess and every one of the Knights were confronted, in some way, by their animal companion. The Princess had a slightly less restful week as the Protector visited almost every night. Some nights were full of questions, other nights just a strange silence in the dream space.

But they're all unified with a single purpose: Get to Harsen Island and defeat the Wizard before they destroy the world.

It's the 40th year they've shown up and everything seems on track to be an identical year. How many knights will fall? Will the Princess come out unscathed? And, of course, how much money will the Wizard contribute to the Island's economy?

There's only one way to find out.



Game Progression


The game will run on a cycle of roughly "1 day equals 4 IRL weeks", which'll ensure that there's plenty of time to flesh out what needs to happen in a day while we all balance IRL obligations. Each in-game day will span across three posts:

Morning:

Will be posted on "Day 1 of Week 1" IRL
Covers the morning timeframe of each day (in-game timeframe will be included). This post will contain a list of activities occurring on the island. These activities will spread across all three towns on the island and will include opportunities for you to thread with your fellow players.

The goal here is to make sure everyone has a plan for where their character is when the next post goes up.

The Princess and the two good allured Knights will be made aware of each other OOCly when this post goes up.


The Monster Arrives:

Will be posted on "Day 1 of Week 2" IRL
Covers the midday timeframe of each day, the in-game timeframe will be left open-ended as this will only end when the monster is defeated.

Prompts will go up specific to this post, these prompts will include the Wizard, the Protector, and most importantly the Monster. Every character will be given a particular scenario that arises in this post but they're free to handle it however they want to. The Wizard likes to shake things up.

This post will contain [Monster Opportunity] notes based on your characters' locations from the morning post. Players given this opportunity will discuss OOCly how they'd like to handle this, they get priority 1 for defeating the monster.

If they decide their characters are going to mess up and fail to defeat the monster? Then everyone gets to decide.


Wind-down:

Will be posted on "Day 1 of Week 4" IRL

This post will be the final wind-down, a review of what happened during the day along with several open prompts and scenarios that can be played out if desired. This is largely optional as some characters might just go to bed early.

The post for the knights who are selected as Good or Evil allured will have their posts opened at this time. For now, the posts remain inaccessible to all:
Princess' Dream City (For good-allured knights and the Princess)
Wizard's Sleep House (For evil-allured knights and the Wizard)

In the event that things are looking dire and the monster is still alive and kicking, we might need to post an "Extended" post instead of a Wind-down. This Extended post will provide another 2 IRL weeks to resolve the in-game events taking place. Some days might get chaotic, so we'll adjust as necessary. If an "Extended" post is made, it will be followed by a Wind-down post and we'll resume from there.




So where do we stand?


Every Knight and the Princess made it to the island via a sponsored plane. The sponsoring company is entirely up to you or can be left vague (i.e. "a big candy company"), the important part is that your character was approached by numerous companies and had to choose. Ten years from now, they'll likely be remembered because of their association with that product.

Are you the pizza knight?

Upon arrival on the island, every character was provided housing. Their housing can be in any of the following locations with the limitations below in mind. This can provide an easy kick-off point for your characters early on or a solid idea of where they rest between monsters. How well will they adapt to their newly obtained residence? Will they just choose to go live with someone else? Will they decorate like crazy?

In the below lists, consider what kind of home your character was assigned. No requirements or limitations, just go with whatever you would have the most fun forcing your character to react to. If you have something in mind, add it as a reply to the brand new "Housing" comment in the app post (but not as a reply to your app itself or you won't be allowed to edit that anymore, careful!).

Far Haven


(Government / Industrial)
Houses all have solar panels on their roof and have the look of a "modern house" design. Characters in Far Haven are typically provided an entire home as a lot of the families in this town have fled the Island while the Wizard is here.

Refrigerators here are well-stocked and technology is readily accessible. No shortage of things to do in these houses!

Though your character might get unlucky and end up in a tiny studio apartment near the industrial or train sections of town, but at least the train station's nearby? Even in a small apartment, you've still got everything you could need.


Bamborough


(Tourist / Commerce-centric)
The problem with this area is that almost every place here is just a hotel or rental provided to the characters while they're on the island. Every home has the beach house look going on and they're all quite small, none of the ones on Harsen Island are bigger than 2000 sq ft. Some of them have kitchens, some don't, some have laundry, others you have to go down the street.

If you can find somewhere that's open. The problem with Bamborough is that most of the tourist traps have closed when their owners fled the island. Don't even think about going to the resort, they locked the gates (though the owner is still on the island). There are no tourists during the Wizard's visit, so the only places open are the ones run by the locals.

Which means there's only a small handful of restaurants and maybe only one of each other kind of shop. The locals are going to know your characters if you're here! They'll even sell you a shirt from last year's group for a really good price.

But hey, at least the post office is open and the train runs on schedule?


Craydon


(Locals)
By far, Craydon is the coziest of the towns on the island but it's also the one with the least places to stay. It's because of the yearly Wizard visit that the locals constructed a handful of tiny homes on the edge of Craydon exclusively to give the characters somewhere to stay.

This is the coziest section of the island, with a small gear tram system that runs up the mountainside to connect every part of the town. The train station has a tram transfer to help get people around. Every community is quite cozy with lots of green trees and gardens all around.

Hopefully your character likes fresh vegetables, because all the restaurants in this area use what they grow here to make food. One of the Wizard's favorite restaurants, a mom-and-pop ramen shop, is here in this town. But then again, every shop is a mom-and-pop shop. Say "Hi!" to the lady who runs the convenience store, she's been running it for over 40 years.




Alignment preferences


There will be four Knights chosen for alignment. Two will be allured to the Wizard's power and be subjected to the Wizard entering their thoughts. Two will be allured by the Protector's power and can be invited into the headspace with them and the Princess. This will begin the night of the first day. The following is the basic information about the allures.

Eight Knights are always free to choose their allegiance. Two Knights always feel a call to good and will learn who the Princess is immediately. Two Knights always feel the allure of the Wizard's power and will be drawn to it.
• These Knights have no pull towards anything.

• They can easily default to saving the world but could decide otherwise.

• No special Wizard/Princess abilities at the beginning.
• They are not able to harm the Princess.

• They are not able to harm other Knights, even the evil-allured ones. Their knight weapons will vaporize when they make contact. Fisticuffs are fair game though.

• They will be able to join the Princess in the headspace with the Protector if invited.
• They feel a draw towards the Wizard’s power. It can be resisted.

• This does not make them inherently evil, but they could choose to be.

• They will be able to join the Wizard in a headspace when they sleep.


Please reply to the "Alignment" comment below with the following information:


Lastly, all comments on this post are screened automatically which means no one will see comments made to this post.

Questions should be asked in Discord or as a reply to the "Questions?" post below and they'll be un-screened when answered.



P.S.
If you have not yet moved your application over to this new post, please take a moment to do so. Thanks!

Navigation

Jan. 25th, 2019 08:00 pm
wizardseason: (Protector)
[personal profile] wizardseason

Applications | Test Drive | Game Info | FAQ | Original Pitch

Game Chronology
Day 1 [M,A,E] Day 2 [M,A,E] Day 3 [M,A,E]
Day 4 [M,A,E] Day 5 [M,A,E] Day 6 [M,A,E]
Day 7 [M,A,E] Day 8 [M,A,E] Day 9 [M,T]
Day 10 Day 11 Day 12
- = The Sidepost = -


Resources:
Living World Document
Activity Check.

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